package jacob;

import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;

public class EntityBigtnt extends Entity {
    /** How long the fuse is */
    public int fuse;
    private EntityLiving tntPlacedBy;

    public EntityBigtnt(World par1World) {
            super(par1World);
            this.fuse = 0;
            this.preventEntitySpawning = true;
            this.setSize(0.98F, 0.98F);
            this.yOffset = this.height / 2.0F;
    }

    public EntityBigtnt(World par1World, double par2, double par4,
                    double par6, EntityLiving par8EntityLiving) {
            this(par1World);
            this.setPosition(par2, par4, par6);
            float f = (float) (Math.random() * Math.PI * 2.0D);
            this.motionX = (double) (-((float) Math.sin((double) f)) * 0.02F);
            this.motionY = 0.20000000298023224D;
            this.motionZ = (double) (-((float) Math.cos((double) f)) * 0.02F);
            this.fuse = 80;
            this.prevPosX = par2;
            this.prevPosY = par4;
            this.prevPosZ = par6;
            this.tntPlacedBy = par8EntityLiving;
    }

    protected void entityInit() {
    }

    /**
     * returns if this entity triggers Block.onEntityWalking on the blocks they
     * walk on. used for spiders and wolves to prevent them from trampling crops
     */
    protected boolean canTriggerWalking() {
            return false;
    }

    /**
     * Returns true if other Entities should be prevented from moving through
     * this Entity.
     */
    public boolean canBeCollidedWith() {
            return !this.isDead;
    }

    /**
     * Called to update the entity's position/logic.
     */
    public void onUpdate() {
            this.prevPosX = this.posX;
            this.prevPosY = this.posY;
            this.prevPosZ = this.posZ;
            this.motionY -= 0.03999999910593033D;
            this.moveEntity(this.motionX, this.motionY, this.motionZ);
            this.motionX *= 0.9800000190734863D;
            this.motionY *= 0.9800000190734863D;
            this.motionZ *= 0.9800000190734863D;

            if (this.onGround) {
                    this.motionX *= 0.699999988079071D;
                    this.motionZ *= 0.699999988079071D;
                    this.motionY *= -0.5D;
            }

            if (this.fuse-- <= 0) {
                    this.setDead();

                    if (!this.worldObj.isRemote) {
                            this.explode();
                    }
            } else {
                    this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D,
                                    this.posZ, 0.0D, 0.0D, 0.0D);
            }
    }

    private void explode() {
            float f = 500.0F;
            this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, f,
                            true);
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    protected void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) {
            par1NBTTagCompound.setByte("Fuse", (byte) this.fuse);
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    protected void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) {
            this.fuse = par1NBTTagCompound.getByte("Fuse");
    }

    public float getShadowSize() {
            return 0.0F;
    }

    /**
     * returns null or the entityliving it was placed or ignited by
     */
    public EntityLiving getTntPlacedBy() {
            return this.tntPlacedBy;
    }
}

